Campaign Audiobooks

I’m in the throes of running The Enemy Within for Warhammer Fantasy 4e, and we’ve reached the part (if you’re familiar with the campaign) where the characters are about to find out what’s happening in Bögenhafen. As a GM the next part of the campaign is where it really opens up and keeping it all straight is honestly a bit of a task, especially considering how little prep time I generally have.

I’ve previously had similar problems with other large pre-written campaigns, where uploading all the information about the next ‘pod’ of the story into my brain is a larger undertaking.

This led me to thinking how nice it’d be if there campaigns came with audiobook chapter preps. A succinct overview of the chapter, of what’s most important, who the main NPCs are and which leads binds it all together. It’s so much easier for me now that I have a son to pop in some AirPods and listen to something like that for a bit while I do the dishes, than it is to sit down and study the campaign book in detail.

Some campaigns do a better job than others of pulling out this information, and honestly I’m not too impressed with how The Enemy Within does this, whereas the new Masks of Nyarlathotep puts a lot of emphasis on the the overview and prep portion of running a beast like that.

Anyway, I guess we’ll see whether I have to pull the oldest trick in the book for unprepared GMs later today: “Roll for initiative”.

Fatigue and Equipment on Roll20

Thought I'd take a moment to point out that because the Encumbrance rating on the character sheet for Roll20 is auto-calculated from weapons and equipment, and because treasure weighs 1 point of encumbrance per point of treasure, writing Treasure as an item on the equipment list, and using the number of treasure as the encumbrance value, will automatically include its weight in the companion's Encumbrance.

Furthermore, some companions have special powers that make them capable of carrying more, in that case you can write in the special ability in the equipment list as well, giving it a negative value.

Valter the Bloody

Driven by friendship and duty, the company attended the funeral proceedings with the Beornings at The Old Ford before turning south on the trail of the mysterious passenger. Joining the fellowship, under the banner of Beorn himself, was Theodvech, brother of Merovech the Mighty. Soon the trail leads them through Stonyford, then across The Great River and under the eaves of The Gladden Fields where they finally catch their prey; and something more.

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To Eagles Eyrie and Journey's End

And so it was that on May the 15th in the year of 2946, five years hence the Battle of Five Armies, Balin son of Fundin, hero of the Battle of Five Armies and envoy of King Dáin II Ironfoot and King Bard of Dale, heir of Girion, met with Gwaihir the Wind Lord, king of Eagles, inviting him to join in the Dragon Tide festivities in Dale in late November. Gwaihir graciously accepted. 

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Roll20 Character Sheet Updated

I finally found the problem that was causing the favoured weapon skill checkbox to not save properly. The good news is that this means that the favoured weapon skill state is now saved, and it can be used to do macros like this (NPC vs. Adversary, first weapon), one of a series of macros I'm experimenting with that makes setting up characters and having them duke it out with each other a lot easier.

/emas @{selected|token_name} attacks @{target|token_name} (TN #pc_vs_npc_defense ) with a @{selected|repeating_npc-weapon-skills_0_npc_weapon_skill_name} (Damage @{selected|repeating_npc-weapon-skills_0_npc_weapon_damage}, Edge @{selected|repeating_npc-weapon-skills_0_npc_weapon_edge}, Injury @{selected|repeating_npc-weapon-skills_0_npc_weapon_injury}, @{selected|repeating_npc-weapon-skills_0_npc_weapon_called_shot}, Damage Bonus @{selected|attribute_level}).

/r 1t[feat] + @{selected|repeating_npc-weapon-skills_0_npc_weapon_rating}t[@{selected|bar3}] + [[@{selected|repeating_npc-weapon-skills_0_npc_weapon_skill_favoured} * @{selected|attribute_level}]] + ?{Modifier|0} > #npc_vs_pc_defense

This uses the Favoured Weapon Skill State to calculate whether the NPC gets to apply his Attribute Level to his roll (because the Favoured Weapon Skill State is 0 or 1, it's just multiplied with the Attribute Level).

The bad news is that because the new 'true' value of '1' is different than the old one (which was 'on'), all characters will lose their Favoured Weapon Skill States. Sorry about that. I try to not break things going forward unless there is no other way, and in this case it was a matter of me not understanding how Roll20 saves default data (I still don't understand why anyone would want 'on' as the default value over 1, which is much more useful in dealing with macros, but whatever).

Azgrask the Cruel

Thus fell Barrak of the line of Durin's Folk, son of Torrak son of Dorrak a veteran of the War of The Dwarves and Orcs in 2793, Dwarf of the Lonely Mountain, fellow to Balin son of Fundin for whom he fought and died, and servant of the throne of King Dáin II Ironfoot and veteran of the Battle of Five Armies. His remains were buried at Amon Naugrim on April 26th, 2946. Iglishmêk mazarb. He will be avenged.

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